Persona and Fate Points


Fate points represent luck and good fortune smiling down on your character. Fate points are spent after a roll in which some of your dice came up 6s. If you choose to spend a fate point, count the number of 6s you rolled. Pick up one new die for each 6. Roll those dice and add any successes to the total from the first roll. If you roll more 6s in the second roll, keep going! Pick up another die for each new 6 and roll again. Keep rolling new dice until you don’t roll any more 6s. Count up all the successes you rolled.


Persona points represent a special reserve of inner strength that your character has built up over the course of his trials in the Guard. Persona points are spent before you roll. These points can do two things. Each point spent can add +1D to your roll. Add the bonus dice to your total before you roll and then roll like normal. You may spend up to three persona points to add bonus dice at once. Alternately, persona points can be used to tap your Nature ability.

  • Tapping Nature

By spending a persona point, the player may add his Nature ability rating to any ability or skill test. If the test is within his Nature and successful, then the Nature ability rating remains unchanged.
If the test is against his Nature and successful, Nature is temporarily reduced by 1. If the test is failed, whether it was with or against Nature, Nature is temporarily reduced by the margin of failure.

Earning Persona Points (page 49)

There are five ways to earn persona points. You may earn up to four persona points in one session.

  • Accomplishing a Goal
    If you accomplished your Goal during the session, you earn a persona point.
  • Playing Against a Belief
    This is a difficult one. It’s hard to quantify, but if you play against your Belief in a cool and dramatic fashion—if you make a decision in the game that’s counter to what you believe— and you let everyone know about it through your performance of your character, you earn a persona point.
  • MVP
    MVP stands for “most valuable player.” The MVP award goes to the player who made the crucial roll so that the patrol could complete its mission. The group as a whole decides who gets the persona point for being the MVP. Only one player per session can be the MVP.
  • Workhorse
    Sometimes, one player carries the group through a lot of tough stuff. His character has all the right skills, and he makes all the rolls to keep things moving. The workhorse award is for him. Award him a persona point. The group decides who is the workhorse for the session. You can’t be both MVP and workhorse. Only one player per session can be the workhorse.
  • Embodiment
    If you roleplay in a believable and entertaining manner throughout the entire session—if you use an accent, describe all your actions in vivid detail or bring your Belief, Goal and Instinct into play in a cool way—you earn a persona point. The group decides who’s worthy of this reward. It can be awarded to more than one player, but it cannot be awarded to everyone. If no one really captured their character during this session, this award does not have to be given out.

Earning Fate Points

There are three ways to earn fate points. You may earn up to three fate points in one session.

  • Acting on Your Belief
    If your character’s actions in the game reflect his Belief, you earn one fate point. You may get this award once per session.
  • Working Toward a Goal
    If your characters’ actions worked toward your Goal, but did not accomplish it, you earn one fate point. You may get this award once per session.
  • Playing an Instinct
    If you have your character perform the action described in the Instinct at the proper time during the game, you earn one fate point. You may get this award once per session.

Persona and Fate Points

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