Cities and Towns

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(page 172)
There are eight principal settlements in the Territories. In alphabetical order, they are: Barkstone, Copperwood, Elmoss, Ivydale, Lockhaven, Port Sumac, Shaleburrow and Sprucetuck.

Barkstone
Barkstone is a working-class town. In addition to the shops and tradesmice, there is an inn for travelers, a bar for locals, a well-maintained archive of written records and quite a few harvesters. Barkstone is located on the west side of the Territories. At one time, a few other cities like Woodruff’s Grove and Ferndale were between Barkstone and the Darkheather. Now that those cities have fallen, Barkstone’s surroundings are more at risk of predatory attack than before.

  • Location/Structure
    The gates are in a locust tree, and a path wends through a hollow between the rock and the tree. Barkstone currently has one well.
  • Size
    Town
  • Government
    Barkstone is led by a mayor elected from the artisans. He deals with internal disputes and trade from other cities. Commerce is conducted mainly through bartering goods and services. Barkstone does not have its own money, but accepts most other cities’ coin. Barkstone also has its own armored mice who defend the harvesters in open country. It was under the disguise of that armored group that Midnight was able to start his rebel army in Fall 1152.
  • Major Trades
    Pottery, woodwork and glasswork
  • Import/Export
    Barkstone imports some grain and food. It mainly exports handmade goods.

Copperwood
Copperwood is one of the largest and oldest cities in the Territories. It has many trades represented and also does a fair share of harvesting, milling and carpentry. Its largest trade is the mining and smithing of metals, mainly copper. If Copperwood was not so large, it would be completely self-sufficient. Ironwood and Copperwood are responsible for most of the metal goods of the Territories. The smiths and armorers of Copperwood are known for making all manner of metal items and weapons, as well as the coins used by Sprucetuck and Elmoss—and Walnutpeck before it fell. The city sprawls up inside a large oak to its tallest branches. Lookouts watch for predators, the comings and goings ofmice, and most of all, the weather.

  • Location/Structure
    Copperwood is housed in and under a mighty oak with tunnels leading behind a waterfall—six times the height of a mouse—and into the mines.
  • Size
    City
  • Government
    Copperwood is a democratic bureaucracy led by a governor who is elected by a council of elders representing the different trades in Copperwood.
  • Major Trades
    Copper ore, metal smithing
  • Import/Export
    Copperwood imports food, clothing and other refined goods. The city’s main export is metal.

Elmoss
Elmoss is named for the moss that grows on the trunk of the oldest elm in the Territories. The moss is renowned for its healing properties. The mice of Elmoss harvest and deliver most of the moss to Sprucetuck, but trade some of it as a raw commodity. The wood collected from the surrounding elms is also a prized item. Elm is water-resistant and strong. There is a fair amount of harvesting near Elmoss as well: oats, wild carrots and tubers.Some crops are planted and cultivated, but most are harvested wild. Elmoss is a mediumsized town that is home to trades dealing with carpentry and woodcrafts. It once was a hub of food trade, but after Walnutpeck, Ferndale, and Woodruff’s Grove fell, its importance has declined. The family who rules Elmoss employs a group of armed mice to protect laborers as they harvest in the open country.

  • Location/Structure
    Elmoss is built under and inside a massive elm tree in a small grove of elms.
  • Size
    Town (was once a city)
  • Government
    Family rulers govern over lords of trades—Wood, Moss and Harvest. The system’s complexity is outdated and burdensome on the population.
  • Major Trades
    Grains, harvested moss, harvested vegetables and wood products like furniture and carts
    Import/Export
    Elmoss imports metal goods, paper and medicine. It exports finished wood products and its moss.

Ivydale
Ivydale is a very hardworking town that harvests most of the grain in the Territories. All of Ivydale’s residents, young, old, male and female, sit and separate husks from grain during harvest time. Some of the fibers harvested are woven into cloth, often too rough for clothing, but suitable for tarps, bags and insulation. Other duties include tool mending and sharpening, baking, milling, weaving baskets for storage and transportation of grain and goods. Guardmice are ever-present in Ivydale because so many of the grain shipments need escorts.

  • Location/Structure
    Located in a shallow, ivy-choked valley, the town is made up of several small settlements hidden away in trees and rocky outcroppings. Four trees house most of the lodgings and storehouses. Some of the wheat, rye and buckwheat sprout up through the settlement walls.For water, Ivydale relies on rain collection and a well inside the base of one of the trees.
  • Size
    Town
  • Government
    Ivydale has an elected governor who oversees the trading with other cities and a magistrate who handles internal disputes and labor quotas.
  • Major Trades
    Grain harvesting, baked goods
  • Import/Export
    Ivydale exports grain. It imports various household goods and tools.

Lockhaven
Home of the Mouse Guard, Lockhaven is carved deep into stone. Only the ivy-covered face of Lockhaven is visible from the outside. Lockhaven serves as a base of operations for the Guard and is not an open city. While there are mouse citizens that live there, they are invited guests of the Guard. The Guard extends invitations to skilled and trustworthy mice and their families.A full-time armorer is kept on hand at Lockhaven to maintain an armory for the Guard.Staple foods are stored in abundance, while prepared foods are made as needed, as it is unknown how many or few will be fed on any given day. Lockhaven is known for gabcroon: a dense bread filled with seeds, fruits and nuts. It travels well and stays warm long after baking.Woven and sewn fabrics are important to the mice of Lockhaven. The Guard are known for their cloaks, which need to be both warm and durable, as they are a Guard’s primary piece of clothing.Lockhaven is also home to a hive of bees. The mice harvest the honey for food and the wax for goods and medicinal purposes. To do this, the apiarist uses smoke to charm the bees. The bees also serve as a natural deterrent to predators. In the past, Lockhaven has acted as a sanctuary. It’s one of the most fortified and central locations in the Territories. While home to about 70 guardmice, these protectors are rarely found in the city itself. They are busy with missions and patrols throughout most of the year.

  • Location/Structure
    Lockhaven is built of stone blocks and wood, but mainly carved deep into a large stone outcropping. Lockhaven has a very large cistern that collects water from a fresh spring deep under the larder.
  • Size
    City
  • Government
    The Matriarch keeps a secret document with the name of her successor written on it. The document is only to be opened in the event of her death.
    The Matriarch operates as strategist, ambassador and administrator. She has several captains and administrators beneath her, including a scribe, a castellan and a quartermaster.
  • Major Trades
    Textiles, weapons and armor, prepared foods, honey and wax. Harvesters, masons and carpenters live at Lockhaven as guests of the Guard to keep it running and self-sufficient.
  • Import/Export
    Lockhaven is sustained by donations. Many cities give grain as thanks to the guardmice at harvest time.

Port Sumac
Port Sumac is a remote seaside town overlooking a calm bay. The port is a resupply point on the Darkwater to Rustleaf trade route.

  • Location/Structure
    The port town is located on a rocky shelf, nestled under a granite outcropping and a thatch of staghorn sumac trees. The town itself sits on the shelf, while the port rests between two arms of granite, sheltered and secure.
  • Size
    Town
  • Government
    Port Sumac is ruled by a council of ship captains. The captain with the most profitable trade in the last year heads the council. The council has no fixed size. New members may be inducted by a majority vote of the council. Councilmice determine the laws of the port, set the taxes and perform other administrative duties. For their trouble, each councilmouse earns a share of all goods collected from imports and exports.
  • Major Trades
    Port Sumac is inhabited by families of laborers, boatcrafters, weather watchers, weavers and merchantmice. Anymouse who could serve on board ship or service a ship in port can be found in this small, bustling port.
  • Import/Export
    The town imports a variety of goods—cloth, worked metal and grains are of primary importance. It exports its services in the shipping trade, but it’s famous for a drink called rhusjuice made from the berries of sumac trees. Port Sumac also exports dark maroon dyes and tannins for leather.

Shaleburrow
Built in flaky shale, the mice of Shaleburrow use access to an underground spring and the cool underground stone to store perishable foods. They harvest many fruits and nuts using handmade shale tools. They also brew and ferment a variety of beverages. They make many of their structures and items from wood collected west of the burrow’s opening. Many mice families live here because of the abundance of food, the protective nature of the town and its proximity to Lockhaven.

  • Location/Structure
    Shaleburrow is a subterranean town built into shale.
  • Size
    Town
  • Government
    Three mice act as the governing body: the female mouse most recently with child, the eldest male mouse and the mouse with the largest fruit harvest of last season.
  • Major Trades
    Water, fruit harvest, stone tools, and food storage are the major trades of Shaleburrow.
  • Import/Export
    Shaleburrow exports fermented beverages. The city relies on Ivydale for one-third of its grain needs.

Sprucetuck
Harvesting sap from the spruce trees in the area, the sciencemice of Sprucetuck brew various beers and elixirs. They infuse them with many natural remedies. In the winter, the mice stay warm by utilizing hot stones they place on a central fire and carry to their apartment dens. There are a few laborer jobs at Sprucetuck, including sap harvesting, central fire tending and hot rock delivery, but most of the work done here involves more thought. Mouse science is focused on mouse health, crop health, pest control, some metallurgy and the study of the heavens.

  • Location/Structure
    Sprucetuck is part of a hollow spruce tree. Inside, the mice built a multileveled dwelling. Supplies are shuttled to the upper levels using a series of counterweighted lifts. Rainwater is collected held in a cistern in the roots of the tree.
  • Size
    Village
  • Government
    Sprucetuck is managed by a governor with a lifetime term. The governor names his successor upon stepping down from the office. Monetarily, Sprucetuck uses a coin shared by Elmoss and Copperwood (and Walnutpeck before it fell). They are leery of coin from too far away, as few mice from Sprucetuck travel and they have little use for “foreign” coins.
  • Major Trades
    Scientific work: apothecary, science, mathematics
  • Import/Export
    Sprucetuck imports almost all grain and food. It exports medicines, elixirs and poisons

Lesser-Known Towns and Settlements

Appleloft
This idyllic town is surrounded by a grove of apple trees.

Blackrock
Blackrock has the largest archive of mouse history next to Lockhaven.

Calogero
Calogero is an outpost for shore watch. The outpost consists of a pleasant, round stone house on a beach.

Darkwater
Darkwater is a major shipping city. It’s the water gateway to Port Sumac, Calogero and Rustleaf.

Dorigift
Dorigift is named after the settler Dorice who, with her husband, founded Appleloft, Dorigift and Gilpledge.

Flintrust
Flintrust has a tradition of sending her sons and daughters to join the Guard. This is Saxon’s hometown.

Frostic
Frostic is a Mouse Guard outpost for shore watch. It consists of a stone pier and an underground, single-room chamber.

Gilpledge
Gilpledge is named for the settler Gilburt who, with his wife, founded Appleloft, Dorigift and Gilpledge.

Ironwood
Ironwood rests amidst red soil, rich in iron. Next to Copperwood, it’s the Territories’ other major metal mining town.

Mapleharbor
Mapleharbor is a trading hub for the Eastern Territories.

Pebblebrook
Pebblebrook is known for its stonemasons.

Rootwallow
Rootwallow is home to a family of silk harvesters.

Rustleaf
Rustleaf is known for having a grove of trees with leaves that all turn to a rusty orange early in fall.

Sandmason
Sandmason is home to a sizable glassworks. It exports glass jars to all of the surrounding cities.

Shorestone
Shorestone boasts a large sandstone quarry and a tradition of hardy stonemasons.

Windselm
Windselm, not featured on the map, is a newly formed town west of Elmwood, near the coast. It was founded by a smith, a miller and a baker in 1151.

Wolfepointe
Wolfepointe is the last stop before the Wild Country. It’s known for grizzled townsmice who prefer to remain cut off from society.
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Cities and Towns

Project Gusgus Zhan